Perso

A full remake of the 2017 atmospheric puzzle game by Crepe Studios.

I’m making Perso, a full remake of the 2017 atmospheric puzzle game by Crepe Studios. I’m building it in Godot.

You roll a cube from one grid cell to the next, with no jumping. The camera looks down from a fixed angle and turns between four directions, and each direction swaps in its own separate layout of the level. Relics are placed through the levels, and collecting them is optional.

What exists today is the first chapter, three levels, which I run from the Godot editor. There is also a level editor I use to build them.

  1. Idea
  2. Prototype
  3. Alpha
  4. Beta
  5. Launch
Prototype · step 2 of 5Windows, Steam