Common Ground

A 3D puzzle game where the ground shifts under your feet, depending on which way you face.

I’m making Common Ground, a 3D puzzle game where the terrain reshapes itself as you turn the camera. Most of each level is hidden in fog. It’s calm: nothing can kill you, and a fall just takes you back to your last checkpoint.

You play several characters and switch between them. The ones you leave behind stay in the world and ride the moving ground, so they can be a step for the next one. Each puzzle ends at a beacon you light by reaching it.

What exists to play today is an early prototype: a few small test puzzles, each teaching one idea, with placeholder art.

  1. Idea
  2. Prototype
  3. Alpha
  4. Beta
  5. Launch
Prototype · step 2 of 5Windows, Steam